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Where do you get ideas? Alan Spence advises you to use your senses - to watch and listen to what's around you.
Here are five of the ways a character can be created. The examples all come from the Scottish Writers Project books.
Have a leaf through a few of the project novels or one of the short story collections to find out how a character is introduced and whether the author favours one of these five characterisation techniques. Most commonly in the course of the novel a writer will employ all of these and more.
A good exercise is to choose a character and to describe him/her doing something very simple like making a cup of tea. It's also a good way to imagine the character in a particular setting.
P. G. Wodehouse said, "Always get to the dialogue as soon as possible. I always feel the thing to do is to go for speed. Nothing puts the reader off more than a great slab of prose at the start."
Why did Wodehouse believe that? Because dialogue is the best shorthand at revealing character and relationships between characters. Look at this exchange from the first page of Catherine MacPhail's novel Fugitive:
Clear, isn't it, that it's the dialogue that makes this come alive and shows the reader immediately the open relationship between Rose and Jack? Deeper into a novel, dialogue can help to reveal conflict or to move the plot along in a far more economical way than a "slab of prose" can do. Here's an extract from The Orchard on Fire by Shena Mackay where the main character, April, lets her mother know about her suspicions regarding the death of the creepy Mr Greenidge's wife:
Wodehouse went on to say, "I think the success of every novel - if it's a novel of action - depends on the high spots. The thing to do is to say to yourself, 'Which are my big scenes?' and then get every drop of juice out of them."
In a short story too it's a good idea to ask, 'What's my big scene going to be?' - the scene where a conflict is explored, intensified or resolved or a scene where a big change happens in a relationship. In such a scene, you'll want to use the drama of dialogue to make it come alive for the reader. As I've said, the way someone speaks tells us a lot about him or her. In that way, dialogue is very revealing. Some novels and stories, written in the first person, depend for their success on creating a convincing voice; one we need to believe in from the start. Here are the opening sentences from two novels:
Do you recognise them? Both are from very successful novels. What part do you think the voice they were written in plays in their appeal?
Some writers never start writing a story or novel until they have it all mapped out on index cards from beginning to end. Others think, what's the point of setting out if I know exactly where I'm going to end up?
The metaphor of the journey is helpful. Even if you are the second type of writer, it's good to carry a map so you can have some idea of which direction you're headed
But we all get lost occasionally, or seem simply to run out of road. What then? Time to ask a few questions: there's no substitute for thought.
One of the most difficult things about writing a story is knowing where it begins and where it ends.
Most of us at some time have had the experience of writing a story called Avalanche or Mountain Disaster and starting it so early that we've written pages and pages before we hear the first rumble of danger. Then we've got five minutes for the avalanche to take its course and for our characters to be saved. Whew!
Sometimes when we're writing, not simply adventure stories, but stories which concern complex relationships, it's even more difficult to know where to begin.
Remember P G Wodehouse's advice about focus (see Dialogue tips), where he suggests you "say to yourself, 'Which are my big scenes?' and then get every drop of juice out of them." There are times when we can be clear from the start, as Wodehouse obviously was, what the main focus of our story is going to be and our job then is to get there as early as possible. At other times, there's nothing else for it, but to write ourselves into a story, to discover what we're really interested in as we write. Then we must think of our story as a rocket. The first parts of it have blasted us into space, where we want to be, and can be jettisoned: it's the command module we really want to focus on now.
Put simply, a short story presents us with an insight into a life at a crucial or telling moment. The writer's job is to enter the life at that point. Sometimes instinct will tell the writer where the story begins, sometimes hard thought will be needed. Discussion with someone else or within a group can help focus on what matters. All else must be ruthlessly cut.
And really the same goes for ending. Whenever we feel we are losing interest in our characters, it is probably time to leave them; the crucial moment - which we have now clearly identified - has run its course.
We recognise the end of our particular concern, even if, as in Roy Butlin's story, Turning Sixteen in Shouting it Out, there is clearly so much more to come:
Lastly, if you are having trouble with ending, perhaps you should look back to where you began. As Euripides said, "A bad beginning makes a bad ending."
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Last updated: 10-Aug-2007